Souvenirs d'Orphée

OPEN THE PROJECT

PROBLÉMATIQUE

This project was a video game project with the theme : 'Composed Past'. We chose the subject of daughter-mother relationship through a plateformer with a multiple-choice story component.

LET'S THINK FOR 5 MINUTES...

MAIN PAINS

  • Keep optimism on a sad story without sugar coating the reality
  • Deuxième pain

SOLUTIONS

  • Let the player choose the path that suites their personnality better
  • 2eme soluc
LET'S US COOK...

SOLUTIONS

pourcentage

We started our project by brainstorming about the story, the message and the flow of the game. In order to organise we structured a user flow chart to define our mvp and the features we wanted to have.

pourcentage

To get started on the visual universe we created a moodboard, we took this time to share inspiration on monochrome games that inspired us like Limbo, Hollow Knight or Genesis Noir

pourcentage

Before we could develop the game we had to structure the game design and the scenario and 3 possible story paths. We landed on 3 levels, 3 lives, 3 choices and 3 cinematics to bond the scenes.

pourcentage

I took charge of the character design and animation of our adult character and partcipated in the creation of the character design of the child Orphee and the differnent assets. To finally be able to implement the assets in the game.

TADAA ! THE 1 MILLION DOLLAR IDEA...

OVERVIEW & ASSETS

Big brain

What I learned

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