Papa's Vanitas

PROBLÉMATIQUE

On the occasion of the 'Nuit Européenne des musées', the MUSBA and MMI decided to collaborate once again ! Our mission as MMI student was to create a full interface on a very large touch table. Divided in 6 groupes and a QA group, we had to create 5 different educational interactive experiences. We created the game 'Papa's Vanitas'.

LET'S THINK FOR 5 MINUTES...

MAIN PAINS

  • The touch table is very large and is not device we are used to work on.
  • Our interactive ingredients have a double action <touch + drag>.
  • Keep in mind that the main target audience is older.
  • Work with 50 people and still keep a unity throughout the experiences.

SOLUTIONS

  • Test on the actual device.
  • <TEST! TEST! TEST!> Make unbiased users try each iteration of our design.
  • Refer to games usually played by elders <like Candy Crush>.
  • A common design system for global interactions <sound, homepage...>.
LET'S US COOK...

SOLUTIONS

pourcentage

We chose to focus on vanity paintings and base the mecanics on 'Papa's Pizzeria' games. The player would recreate Jan Van KESSEL's 'Natures morte aux crustacés', guided by a little doodled chef : Jeff Deuvreve.

pourcentage

Then, started wireframing to test an interface on the real device. We had only one hour to test the touch table. We also started to test the native js touch properties.

pourcentage

We decided to focus on 2 aspects of vanity painting : composition & symbolisms. We also chose to keep doodles as our art direction. We hesitated between a free composition, a guided ingredient-by-ingredient composition and a mix of the two. We landed on the mix.

pourcentage

After a few user tests, we landed on a simpler interface, without knife and pitcher, focusing all the interaction on the bottom half of the screen.

TADAA ! THE 1 MILLION DOLLAR IDEA...

OVERVIEW & ASSETS

Big brain

What I learned

Next project : Rencontres du Numérique by CA